aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa ab ac ad aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa ab ae ad aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa ab ae ad aa
aa aa af aa aa aa aa aa aa aa aa aa aa aa aa ab ae ad aa
aa ag ag aa aa aa aa aa aa aa aa aa aa aa aa ab ae ad aa
aa ah ai aj af aa aa aa aa aa aa aa aa aa aa ab ae ad aa
aa ak al al aj af aa aa aa aa aa aa aa aa aa ab ae ad aa
aa am an al al aj af ag af ag af ag af ag af ab ae ad aa
aa ag ao ah al al ap ae ap ae ap ae ap al ap ap ae ad aa
aa aq af an al ar al al ae ae ae as aq an ar ae ae ad aa
aa ah ap ap al at al au ak ae ae ae al aj af an ae aj aa
aa an ae ar ae ap ae aj aq ah al ae ar ae ad ab ae as aa
aa av am aw ax ae ae ae ae ae al ay af aq ag ab ae ay aa
aa aa ag aq af ah ae ae ar ax au af ab ae ae ap ae aj aa
aa av ah ae ap ae ae as ao ag af aw ap ae ae ar ae ay aa
aa aa ah ae ae ae ax ae aj ak ap al al ae as ao am ag aa
aa ab ax az as aq ao ah al ae ae ae ar au am af aw au aa
aa aa af ah al as ab al al as aq aq ag af ag ab ae ad aa
aa aa ab al ax as af ak al al al al al ap ae ap ae ad aa
aa aa ag aq aw al ap al ay aq ak al al ae ar al ae ad aa
aa aa ah al al al al as ab al al al al al aj ak ae ad aa
aa aa an ax al al ar au ag an al al ax al al al al aj aa
aa aa af ag an al aj ao ak ap al as af aA an al al as aa
aa av aw al at al as ag ah al al aB aC aD aC aE as aq aa
aa ag ah au ab al al al al al aF aG aH aI aJ aE ar aK aL
aa am ah aj ag aq ah al al aF aJ aJ aJ aJ aM as ag ah aK
aa av ah al al al al al aN aO aJ aM aP aM ax au aq ah aK
aa aa an al al ar al al al aQ aQ al al ay ao ag an aK aK
aa aa ab ax ay af am am aq am aq am aq af ag aq ag ah aK
aa ab ad aa aa aa aa af ah aL aK aL aK aL aK aK aK aK aK
aa aa aa aa aa aa aa ab aK aK aK aK aK aK aK aK aK aK aK

:def
monster = crab
monster = jellyfish
battle_bg = water.png
hero_bg = _raft
:a
pix("hills/hills_n4.png")
walk(0)
:aa
pix("hills/hills_n4.png")
walk(0)
:ab
pix("water_hills/hills_n3_w_water.png")
walk(0)
:ac
pix("water/water.png")
walk(1)
Action
move("lake.txt", 24, 30)
hero("hero_n_raft")
:ad
pix("water_hills/hills_n3_e_water.png")
walk(0)
:ae
pix("water/water.png")
walk(1)
:af
pix("hills/hills_center.png")
walk(0)
:ag
pix("water_hills/hills_s2_water.png")
walk(0)
:ah
pix("water_hills/hills_e_water.png")
walk(0)
:ai
pix("water_hills/water.png")
walk(1)
if(var("green_gem_found0"), "=", 0)
	addpix("items/green_gem.png")
endif
Action
if(var("green_gem_found0"), "=", 0)
	if(find("green gem", "a"), "=", 1)
		set("green_gem_found0", "=", 1)
	else
		end()
	endif
endif
delpix("items/green_gem.png")
:aj
pix("water_hills/hills_w2_water.png")
walk(0)
:ak
pix("water_hills/hills_e_double_water.png")
walk(0)
:al
pix("water_hills/water.png")
walk(1)
:am
pix("water_hills/hills_n3_water.png")
walk(0)
:an
pix("water_hills/hills_n2_w_water.png")
walk(0)
:ao
pix("hills/hills_n_center.png")
walk(0)
:ap
pix("water_hills/hills_s_water.png")
walk(1)
:aq
pix("water_hills/hills_e_w_water.png")
walk(0)
:ar
pix("water_hills/hills_n_double_water.png")
walk(0)
:as
pix("water_hills/hills_w_water.png")
walk(0)
:at
pix("water_hills/hills_ns_water.png")
walk(0)
:au
pix("water_hills/hills_n2_e_water.png")
walk(0)
:av
pix("hills/hills_n4_double.png")
walk(0)
:aw
pix("water_hills/hills_e2_water.png")
walk(0)
:ax
pix("water_hills/hills_n_water.png")
walk(0)
:ay
pix("water_hills/hills_n2_e_double_water.png")
walk(0)
:az
pix("water_hills/water.png")
walk(1)
if(var("pink_gem_found0"), "=", 0)
	addpix("items/pink_gem.png")
endif
Action
if(var("pink_gem_found0"), "=", 0)
	if(find("pink gem", "a"), "=", 1)
		set("pink_gem_found0", "=", 1)
	else
		end()
	endif
endif
delpix("items/pink_gem.png")
:aA
pix("water_hills/hills_e_w_upper_water.png")
walk(0)
:aB
pix("water/land_e.png")
walk(0)
:aC
pix("hills/hills_s.png")
walk(0)
:aD
pix("water/grass.png")
walk(0)
if(var("leather_armor_found0"), "=", 0)
	addpix("items/leather_armor.png")
endif
:aE
pix("water/land_w.png")
walk(0)
:aF
pix("water/diag_2.png")
walk(0)
:aG
pix("water_hills/hills_w_water_land.png")
walk(0)
:aH
pix("hills/hills_e.png")
walk(0)
:aI
pix("grass.png")
walk(0)
:aJ
pix("water/grass.png")
walk(0)
:aK
pix("water_hills/water.png")
walk(0)
:aL
pix("water_hills/hills_s_water.png")
walk(0)
:aM
pix("water/diag_1.png")
walk(0)
:aN
pix("water/beach_landing.png")
walk(1)
:aO
pix("water/beach_landing_grass.png")
walk(0)
Action
move("river_island.txt", 9, 26)
hero("hero_e")
:aP
pix("water/diag_3.png")
walk(0)
:aQ
pix("water/land_n.png")
walk(1)
